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Using Animation Rigging: Damped Transform

Tutorial
Beginner
+10 XP
10 Mins
Overview
Summary
The Animation Rigging package enables users to set up procedural motion on animated skeletons at runtime. One of the predefined animation constraints is called Damped transform, this constraint allows damping the position and rotation transform values from a source GameObject to a constrained GameObject. In this tutorial, we will look into how to set up that within the Prototype Series - Procedural Boss project!
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Last updated: November 13, 2020
2020.2
2020.1
2019.4
Language
English
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Using Animation Rigging: Damped Transform