The goal of this live session is to set up the basic gameplay for our prototype. We will start by creating a new project and importing the starter files. Next we will choose a beautiful background and a character for the player to control, and allow that character to jump with a tap of the spacebar. We will also choose an obstacle for the player, and create a spawn manager that throws them in the player’s path at timed intervals.
Recommended Unity versions
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Week 4 | Session 1 - Set Up Basic Gameplay - April 13, 2020