The player can roll around to its heart’s content… but it has no purpose. In this live session, we fill that purpose by creating an enemy to challenge the player! First we will give the enemy a texture of your choice, then give it the ability to bounce the player away... potentially knocking them off the cliff. Lastly, we will let the enemy chase the player around the island and spawn in random positions.
Recommended Unity versions
COVID-19 Support: Three months of access to Unity Learn Premium.
Week 5 | Session 2 - Enemies Follow the Player - April 21, 2020