Working with Native Plugins - 2019.3

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30 Mins
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In this tutorial, we’ll explore creating and using native plug-ins in Unity. Native plug-ins are code that is written — typically in a C-based language — compiled outside of Unity, and imported as a prebuilt library. Native plug-ins are precompiled binaries on all build target platforms except iOS, where the original code is imported instead, to be included in the Xcode project. Native plug-ins allow your Unity project to use existing C/Objective-C/C++ code or integrate with middleware libraries and work with hardware where the libraries are available.
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Last updated: April 23, 2020
2019.3
2019.2
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Tutorial
Working with Native Plugins - 2019.3
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Working with Native Plugins - 2019.3