Unity Technologies
Course Overview
In this learning experience, you will create AR apps that respond to the user’s physical environment.
First you’ll make a marker-based app, where the device recognizes a specific image and projects an interactive 3D model on top of it.
Then you’ll make an app that detects flat surfaces, and allows the user to spawn a portal on their desk, floor, or wall.
Anchoring AR content to real-world objects like markers and flat surfaces produces more compelling, grounded, and immersive AR experiences.
Languages available:
Educator Resources
Below you can download a CSV outline and a Common Cartridge file for this course.
CSV Outline
Open the CSV outline in spreadsheet software (Excel, Google Sheets) for a summary of all content in the course, with links to each tutorial, exercise, and quiz.
Common Cartridge
Use the Common Cartridge file to import the course content into your Learning Management System (such as Canvas, Moodle, Blackboard, etc.). See instructions from your LMS provider for importing Common Cartridge files.