Project Progress - Inventory Seedbox
I have been working on a Seedbox inventory which is an important step for storing seeds that will grow into different plants. Currently I have the secondary button on the right controller assigned to open an inventory options menu, and the Seedbox is the first option ai am working on. The Seedbox button activates the Seedbox in front of you, allowing you to drop seeds into it and take seeds out of it. The Thumbstick can be pushed in to click which will close the Seedbox and it gets deactivated. When the Seedbox is activated again through the inventory menu, it still has the seeds you dropped into it. I also made a sprite atlas which is dedicated to the 2D sprites that represent the seeds and they appear on the lid as you drop seeds into their box, and they disappear from the lid when you take the seeds out. The seeds themselves are assigned data that hold their identity and their icon so the box always knows which seeds are different and which are the same.