
Challenge: Recreate the scene
Exercise
Beginner
+60XP
30 mins
Unity Technologies

In this final challenge, you’ll be tasked with recreating one of your favorite scenes from media in Unity.
By the end of this tutorial, you'll be able to demonstrate your new skills in cameras.
Materials
1. Overview
Throughout this project, you’ve learned how to work with the technical aspects of Unity cameras, as well as some design considerations that go into selecting the right kind of camera for your environment. At the start of this project, you were asked to review some of your favorite media for camera inspiration. Now, you’ll be tasked with recreating one of your favorite shots in Unity!
2. Review what you’ve learned
In this project you explored camera usage both inside and outside of the Editor. In Unity, you learned how to:
- Define how a camera renders a scene using its Projection properties.
- Make an experience more accessible by modifying a camera’s Field Of View properties based on the application type.
- Determine when a situation calls for a perspective or orthographic camera.
- Control what a camera can see within its view with clipping planes and culling masks.
- Determine what kind of background the camera will render with Environmental properties.
You also explored many universal camera subjects, such as popular camera views and angles for interactive experiences.
3. Recreate a scene
In this challenge, you will select a dynamic scene from a piece of media and try to recreate it in Unity.
- Take a screenshot of your selected shot so you can compare it with the final outcome of this challenge.
- In Unity, use primitives to roughly recreate all of the set pieces in the scene, or alternatively, make use of assets you find in the Unity Asset Store!
- Once you’ve designed your set, try to recreate the camera setup from your screenshot.
- Once you’re finished, take a screenshot of your finalized shot and submit it along with your reference image.
You should expect to spend at least 30 minutes on this challenge.
Bonus: If you want an additional challenge, take what you learned in the Lighting and VFX projects and apply those skills to your scene as well. Try to replicate your reference image as closely as possible.
4. Criteria
You’ll know you’re successful if you’ve met this criterion:
- Your scene is recognizable when placed next to the screenshot of the original scene.
5. Next steps
Congratulations! You have completed the learning required for Creative Core Cameras.
You have the core skills and knowledge for one of the primary creative domains within the Unity Engine.
Now you’re ready to apply these skills in other projects! We can’t wait to see what you make next.
6. Submit your project
When you’ve completed this challenge, please submit and share your project. This isn’t required but it’s a great opportunity to share your progress and learn from the work of others.To submit your project:
1. Review the specific guidance for this challenge (above) and check your project to make sure that you have achieved the challenge criteria. Remember, there’s no deadline on submissions; you can take the time that you need to do this.
2. Take some screenshots or a screen recording of your project.
3. Add a submission title and description.
- Make sure to include the screenshots or video recording. If you have additional details to share about your process or the project that you have created, you can share them in the description too.
4. Set who can view your submission:
- Public: Anyone who views this tutorial.
- Private: Just you.
5. Select Save and preview submission.
6. Check your submission preview and then complete the CAPTCHA test and select Submit and continue.
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Complete this Tutorial
Submission Gallery
VR Garden
Simple VR Garden Experience with some lighting and animation and particle effects.
Cargo Ship
I really think that the camera angle ffrom the unity is recognizable enough to the reference photo like what the criteria determine as a successful result. Assets used: Simple Water Shader URP - from Assets store by IgniteCoders Free HDR Sky - from Assets store by IgniteCoders Deck of Ship - from me
Close-up solid background
Close-up solid background
Dynamic Camera Transitions & Urban Environment Design
I have set up a functional camera system using Cinemachine and created a custom environment. Here is what I did: I added and configured multiple camera views to follow the player correctly. I adjusted the camera height and angles so the character is always well-framed. I set up triggers that automatically switch between cameras as the player moves. I added custom textures and buildings to create the scene.
Bird Eye
The reference is the bird eye view of real-time tactical large-scale war from Suikoden V.
Welcome to Derry - Asylum Basement Scene
I tried to recreate the scene from "Welcome to Derry" where Pennywise prepares to take his next victim in the basement of the Juniper Hill asylum. It was fun to be able to use as much post processing as I wanted, considering there will not be any performance issues! The models were all taken using the Synty Horror Carnival asset pack from the unity asset store.
MGS Camera
Metal Gear Solid–Style Camera The camera is a fixed-angle, top-down tactical camera inspired by the classic Metal Gear Solid series.
Severance
Severance is one of my favorite TV shows and I copied this shot from the show. Setting the FOV high and centering the character makes the viewer feel the scale of the environment the main character is in. Used https://assetstore.unity.com/packages/3d/environments/urban/interiors-a-325198