Challenge: Complete a cinematic lighting study

Exercise

Beginner

+300XP

180 mins

Unity Technologies

Challenge: Complete a cinematic lighting study

In this challenge, you’ll complete a cinematic lighting study using your own choice of inspiration.

By the end of this tutorial, you'll be able to:

  • Identify research topics and resources to develop your understanding of foundational lighting science and design principles.
  • Demonstrate your new skills in lighting.

1. Overview

In this challenge, you’ll take what you’ve learned throughout Creative Core: Lighting and apply it as you complete a cinematic lighting study based on your own choice of inspiration.

2. How can I develop my lighting skills further?

If you want to develop your lighting skills further, the expert creators have some advice to get you started.

Advice for a career in real-time lighting

Whose work is a lighting masterclass?

3. Complete a cinematic lighting study

In this challenge, you’ll complete your own cinematic lighting study, as our expert creators recommended.

Here is some high-level guidance for the process:

1. Choose the visuals with lighting that you want to recreate and identify some reference images or clips. You might want to consider iconic films where lighting has a considerable impact on mood and atmosphere, even if you’re not a fan of the film itself. A commonly referenced example is Blade Runner, but there are many options you can explore!

2. Take some time to plan and identify:

  • Your target lighting design.
  • The light sources required in the scene.
  • The approaches you will need to use to implement the design.

3. Create a new scene and use ProBuilder and Terrain to create a very basic approximation of the environment. This can be very basic and use a stand-in environment and props — the lighting is the most important thing.

If you haven’t used these tools before, there are two tutorials from the Creative Core: Prototyping that you can complete as standalones to get you started:

4. Implement and iterate lighting in your scene.

5. Remember to ask for feedback! Outside perspectives can help you identify your areas of strength and weakness. They can also help you work out what to focus on next.

You should expect to spend at least three hours on this challenge.

4. Challenge success criteria

Your cinematic lighting study should:

  • Take into account all the light sources in the scene, including ambient lighting.
  • Evoke the mood and aesthetic of the film shot or scene that you selected.
  • Utilize baked lighting.
  • Include Light Probes (and Reflection Probes, if appropriate).

Tip: When you’ve finished Creative Core: Post-processing, you can apply what you learn there to provide final polish for your lighting study.

5. Continue your lighting learning journey

You’ve now completed the Creative Core: Lighting learning experience! If you’re completing this as part of the Creative Core pathway, you’re ready to apply what you’ve learned to your guided project and proceed to the Mission checkpoint.

You’ll have the opportunity to apply what you’ve learned here again at the end of the pathway when you create your own prototype and then use that to complete your independent project.

Here are our expert creators with some final thoughts about the future of lighting in real-time experiences.

Finally, happy creating — we can’t wait to see what you make!

Optional Step

6. Submit your work

After you’ve fulfilled the requirements, please submit and share your project! Before you do though, make sure you’ve thoroughly tested it — or even better, ask a friend or family member to test it too.

Follow these instructions to submit your project:

1. Take a screenshot or screen recording of your project.

2. Add a submission title and description. Make sure to include the video recording. If you have additional details to share about your process or the project that you have created, you can share them in the description too.

3. Set who can view your submission:

  • Public: Anyone who views this tutorial.
  • Private: Just you.

4. Select Save and preview submission.

5. Check your submission preview and then complete the CAPTCHA test and select Submit and continue.

We highly recommend that you comment on at least one other creator's submission. Did they successfully complete the challenge? What do you like about the project? What would be a cool new feature they might consider adding?

Please login to submit

Complete this Tutorial

Submission Gallery

Strange buildings with reflection in winter

Strange buildings with reflection in winter

Two buildings, one of which can be seen in the reflection, are surrounded in a desolate cold landscape somewhere in the mountains. Why there are street lights here. Who knows? Only few know the purpose of this location

B
braccoleman1487
2
0
Purple haze

Purple haze

Tried effects with area lights, mountain terrain, point lights, emissive material, reflection probes, baked lights, fog. Gave an eery purple foggy vibe.

A
arcadesproject
0
0
City with void

City with void

Neon city with a void in front of it.

R
Rega1
2
0
Ahsoka Leaves Lighting

Ahsoka Leaves Lighting

I did the best I could to recreate the lighting and scene where Ahsoka leaves the jedi order

I
ipalmer_unity
6
0
Hekki Almo

Hekki Almo

For this challenge, I conducted a cinematic lighting study focused on recreating the specific atmosphere and mood of a scene from one of my favorite games. To maintain a strict focus on lighting and composition, I kept the environmental geometry minimal by using simple cubes for buildings, basic props modeled in Blender, and free T-posed character assets from the store. Since I have not yet found a native URP solution for volumetric fog, which makes the scene slightly less dramatic than the original, I implemented a workaround using a translucent cone enhanced with a custom Shader Graph to simulate the effect. In an attempt to meticulously align the camera and frame the shot to match the original composition as closely as possible, I also took on the extra challenge of fine-tuning the perspective to capture the cinematic essence of the reference material.

G
gmh5r7mw6n
12
0
Liminal-esque lighting

Liminal-esque lighting

Accidentally clicked on generate lighting and created this

T
Tehk_
16
0