Design and Publish Your Original Game: Unity USC Games Unlocked
Course
Beginner
+900 XP
30 Hours
(24)
Overview
Live
Groups
Summary
Lots of people start games, but it’s surprisingly hard to finish one. This course guides you through the process used by professional game makers to develop their ideas, keep their projects on track and deliver a complete, released game.
A few fellas just joined the party to meke the concept art, animations and music/SFX so I decided to make an asset inventory in a Google slide so everyone can see visual references
Ungodly vertical slice
I know that there is no art and sound yet, but the basic core it's pretty well made. The reason why i didn't included art and soud yet is because i found some friends that decided to join this game, so I'm still waiting for those assets. Anyway, give it a try and tell me what you think :) here's the link to play it online:
https://play.unity.com/mg/other/webgl-builds-178012
Cube Go
Cube go down from the top, you can tap them to get a interact.
The Guillotine Digital Game Design doc and custom Asset Feature
This is a video of the Assets used in the Prototype for The Guillotine(C)
My crc cards for build it quick
Here are the crc cards for my game. I may still add one or two classes for ui, but this is mostly it. I have tried to keep the classes as independent as possible and used unity events or callbacks where classes need to talk to each other.
Chicken Feet Asset Inventory
Second pass at an Asset Inventory for my game!
ProtMofA
PrMofA
Chicken Feet Prototype
Launch egg projectiles at creatures trying to invade your coop!