
Review and Redesign
Exercise
Beginner
+60XP
30m
Unity Technologies

In this tutorial you will review and implement the feedback that you received from your peers in order to make finals improvements to your game.
1. Receiving Feedback
2. Assignment: Game Build after Playtest
You're in the home stretch – this is your last pre-alpha build.
Most playtests result in a long list of bugs to fix and design choices to tweak. That will be the focus of your efforts this week, but you'll also continue to add content and fix bugs as you journey towards the last milestone in this course – alpha.
That said, if you’re still struggling to get some cool feature working, you’ll need to drastically simplify it or drop it. Pretending you can get it done doesn’t mean that you can, and the goal is still a finished game. You’re going to release it next week in whatever condition it’s in.
When you’ve turned in your build, you’ll be assigned to look at a classmate’s build and do a quick check-in about whether they seem to be on track. And next week, you’ll release your game.
Here are the steps:
- Using your sprint plan, start building.
- Share your build.
- Provide feedback to at least two other course member’s submissions.
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3. What's Next?
In the next module you’ll release your game! You’ll hear from our guests about what it feels like to put a game out into the world and let it go. And you’ll get some ideas about what to do next after this course!
Complete this Tutorial
Submission Gallery
Sky Harvest – Fruit Catch Challenge | Game Build After Playtest
This submission contains the updated build of Sky Harvest – Fruit Catch Challenge after completing the first round of playtesting. Based on the feedback collected from players and my Sprint 5 plan, I focused on improving the core gameplay experience by refining fruit spawn timing, enhancing basket responsiveness, improving score and timer visibility, polishing the Game Over screen, and balancing the overall gameplay. This build reflects the improvements made after reviewing the playtest results and applying an iterative Agile development process. The changes were prioritized using Scrum practices to create a smoother, more enjoyable, and more polished player experience while preparing the project for the final release milestone in the Unity Junior Programmer pathway. Included in this submission are updated gameplay screenshots, the latest gameplay demonstration video, the Sprint 5 board, and the latest WebGL build for testing. Thank you for reviewing my submission. I appreciate any feedback or suggestions that can help further improve the game.
Game banana
😊 Missing description! 🤔 *Let's fill the gaps*: - *Game name?* - *Tractor type? (e.g., farming, construction)* - *Core gameplay? (e.g., plowing, racing, collecting items)* *Example*: - Game: "Tractor TodiHai" - Tractor: Farming tractor with plow - Play: Plow fields, collect crops, upgrade tractor 🚜 Tell me, हम details जोड़ेंगे! 😊
Kat Murr Coffee Gallery
Visit the Coffee Gallery on Unity Play: https://play.unity.com/en/games/caec7bc9-dcf8-45d4-beac-ff3364ea265b/kat-murr-coffee-gallery
Construcción del juego después de la prueba de juego
El Equilibrista Version pre-Alfa https://play.unity.com/es/games/11e9d8c1-1fec-42ac-a481-5722f1b84a65/equiilibrista
Bugs Fixed, Build Version 5
Improved scene transitions and light feature. https://thecodeisbugged.itch.io/brain-out-dungeon
High Command
My (probably) completed game.