
unit
Hologram and Vertex Displacement shaders
Learn how to use noise textures efficiently, animate shaders with time-based logic, and work with both Fragment and Vertex Master Stacks.
1 Min

What you will learn
This unit advances your shader skills by introducing animated effects and vertex manipulation. You'll create holographic displays with moving scan lines and flickering, then expand into vertex shaders that deform geometry.
By the end of this unit, you’ll be able to do the following:
- Use pre-made noise textures for complex patterns
- Use the Time node to create continuously moving effects
- Control texture tiling and offset for animated patterns
- Modify geometry by manipulating vertex positions
Additional XP earned by completing the unit
+100