unit

Highlight and X-ray shaders

Learn how to use the Fresnel effect to create edge-based glows and how transparency and depth testing work together to create see-through effects.

35 Mins

What you will learn

This unit introduces you to Fragment shader creation. These tutorials teach fundamental shader concepts that form the building blocks for more complex effects in later units.

By the end of this unit, you’ll be able to do the following:

  • Understand how the Fresnel effect node can create an edge glow
  • Use Sample Texture 2D nodes to apply textures to surfaces
  • Create adjustable parameters using Float, Color, and Texture2D properties
  • Make surfaces glow by adding color unaffected by lighting
  • Configure Graph Inspector settings for see-through effects
  • Use Branch and Is Front Face nodes for different visual outputs

Additional XP earned by completing the unit

+100