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Enemies, Part 2: Dynamic Observers
Tutorial
·
Beginner
·
+10XP
·
40 mins
·
121
(2778)
Unity Technologies
Summary
1. Set Up the Ghost Prefab
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2. Animate the Ghost
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3. Add a Collider to the Ghost
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4. Add a Rigidbody Component to the Ghost GameObject
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5. Make the Ghost an Observer
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6. Set up a Nav Mesh Agent Component
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7. Create a New WaypointPatrol Script
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8. Set the Destination of the Nav Mesh Agent
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9. How Do Arrays Work?
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10. Add Additional Destinations
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11. Assign the Nav Mesh Agent Reference to the Ghost Prefab
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12. Place Ghosts in your Scene
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13. Create and Position the Ghost Waypoints
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14. Place Gargoyles in your Scene
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15. Clean Up the Hierarchy
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16. Summary
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