Module 3 Videos
Tutorial
·
intermediate
·
+0XP
·
15 mins
·
(60)
Unity Technologies

This module focuses on setting up advanced camera controls using Unity’s Cinemachine package. Learners will configure virtual cameras to follow and orbit GameObjects, providing smooth and dynamic perspectives for gameplay.
By the end of this module, learners will be able to:
- Add and configure the Cinemachine Brain component to the main camera.
- Set up a Cinemachine Virtual Camera to follow a specific GameObject.
- Implement a Cinemachine Free Look Camera to orbit objects and integrate with the Input System.