Project 2: Escape Room Project brief

CourseIntermediate5h 10m
author

Unity Technologies

Course Overview

In this project, you'll follow a project brief – just like you would in the industry – to create a part of an escape room.

For this escape room, you'll be responsible for programming the final interactions of the experience.

Specifically, the user should be able to do the following:

  • Enter a code on a number pad to receive a keycard
  • Use that keycard to unlock a door
  • Slide the door open to exit the room

Some of the code required for these interactions is complex, so you will have hints to guide you along the way. You will not have step-by-step instructions here; this experience is meant to simulate what it might be like to work as a VR developer.

Languages available:

ADDITIONAL XP EARNED BY COMPLETING THE COURSE
+60
TOTAL XP POSSIBLE
160 XP

Educator Resources

Designed for post-secondary and K-12 educators at accredited academic institutions teaching Unity in the classroom, the Unity Educator plan provides you with free access to the same real-time 3D development tools used by professionals to support your students.

Included in this plan are Unity Pro, cloud-based collaboration, cloud build, free Unity assets, and much more!