
Licensing and hardware
Tutorial
·
foundational
·
+10XP
·
0 mins
·
Unity Technologies

In this tutorial, you will begin planning the hardware and software needs for your course, including your Unity classroom licensing strategy.
1. Overview
Now that you have done some work preparing the content for your course, you’ll begin to prepare your classroom or lab. In this tutorial, we’ll tackle some of the common questions from Unity educators, such as the following:
- What Unity licenses should I get for my classroom or lab computers?
- What hardware will I need?
- How do I manage Unity assets among my students?
First, let’s discuss a licensing strategy for your classroom or lab computers, as this will impact both hardware requirements and installation of the Unity software itself.
2. Determine your classroom licensing strategy
Different Unity licenses work best in different classroom and lab environments. Your institution may already have a license strategy in place or in mind. If not, take a look at our licensing cheat sheet and complete the following steps to get started:
1. Choose a license that works best based on your needs.
- It is recommended to consult your IT department in this decision.
2. When students arrive, have them each sign up for their own Unity ID.
- Unity IDs are required to download assets from the Unity Asset Store.
3. Have students sign up for an account on the Unity Learn site.
- This is required to access the Certification Preparation curriculum.
3. Verify classroom hardware and materials
We recommend at least one computer station for every two students, but a 1:1 ratio works optimally. Minimum hardware requirements depend on your Unity license.
Follow the hardware guidelines in our Unity Editor system requirements. It can be helpful to take these requirements to your finance department, to justify any needed purchases. While we don’t endorse any products, our educator community has recommended the Lenovo Legion 5, ASUS TUF, and ByteSpeed products as sound hardware options.
Note: If your course includes AR or VR development, we suggest one headset or pair of VR / AR glasses for every two students, or 1:1 for an optimal ratio. You may also want to consider a mobile cart for your headsets, as well as disinfecting wipes, face protectors, and glasses protectors.
If you don’t have the required materials or want additional guidance, now is a great time to reach out on Discord for recommendations!