
Penny de Byl
Course Overview
In this project, you will learn about the fundamental mathematics used in moving characters around in a game environment. You will follow along as geometry and trigonometry is used to develop methods that move and turn game characters. With these techniques you'll put together an auto-navigating character that represents the basis of the simple artificial intelligence used in developing non-player characters. In doing this you will discover the mathematics behind some of Unity's most used Vector and Angle manipulating methods.
Languages available:
ADDITIONAL XP EARNED BY COMPLETING THE COURSE
+60
TOTAL XP POSSIBLE
120 XP
TOPICS WE'LL COVER
AI & Navigation