The Physics of AI

Courseskill_level.intermediate1h 35m
author

Penny de Byl

Course Overview

In this project, you will be introduced to some of the fundamental principles in the field of physics and how they are used to move objects around in the game environment. The relationships between time, velocity and acceleration will be investigated and then applied in the creation of an automated shooting tank that calculates the angle of it's turret based on parabolic mathematics and the position of an enemy.

Languages available:

ADDITIONAL XP EARNED BY COMPLETING THE COURSE
+60
TOTAL XP POSSIBLE
100 XP
TOPICS WE'LL COVER
AI & Navigation
INDUSTRY
Games