Time

Tutorial

·

intermediate

·

+10XP

·

20 mins

·

(351)

Unity Technologies

Time

In this project, you will be introduced to some of the fundamental principles in the field of physics and how they are used to move objects around in the game environment. The relationships between time, velocity and acceleration will be investigated and then applied in the creation of an automated shooting tank that calculates the angle of its turret based on parabolic mathematics and the position of an enemy.

1. Time

In this unit students will explore how time runs in a game engine and how to adjust game looping times to real world clock seconds.

2. Normalising Movement with Time

In this unit students will learn how to smooth update values to give consistent rates of movement in game characters.

Complete this tutorial