Finalize your project

Exercise

Beginner

+60XP

2h

Unity Technologies

Finalize your project

After all your effort and learning, you've reached the final stages of the Unity certification preparation course. In this tutorial, you'll give your game the finishing touches, build it for different platforms, and consider your next steps in Unity game development.

1. Overview

Congratulations on making it to the final tutorial in this certification prep course!

You've journeyed through the world of game development, learned new skills, conquered challenges, and brought your game concept to life. This is a significant achievement and a testament to your hard work and dedication.

In this last tutorial, you will finalize your personal project by adding any remaining unique gameplay elements. Then, you’ll build your game to macOS, Windows, or WebGL. Finally, you’ll explore your future development options and share your creation with others.

2. Continue working on your personal project

There are probably parts of your GDD, especially in the Unique gameplay mechanics section, that you haven't had time to work on yet.

Depending on your schedule, now is the time to take it to the next level — you can spend anywhere from a few more hours to a few more months or even years on this project!

You'll have a chance to submit screenshots, videos, or links to your project at the end of this tutorial.

Example project

As an example of how you might take your game to the next level, here’s the basic finished project that was shown throughout the course about the crab chasing the beach ball.

And here's an example of what it might look like with a unique gameplay element added in. In the case of this specific game, there is a rising tide that comes in every once in a while, forcing the player to seek high ground. If the ball gets caught in the water, it slows the player down, making them more vulnerable to the crab’s attacks.

3. Build your game to Windows or macOS

Building your game instead of keeping it in Unity allows you to create a standalone version that others can play without the need for the Unity Editor.

To build your game, follow these instructions:

1. Configure your build settings.

  • In Unity, select File > Build Settings, then select Add Open Scenes to add your scene.
  • Select Player Settings and adjust any settings you want, including making it windowed, resizable, and whether or not you want to enable the Display Resolution dialog.
    For more information, check out the documentation on configuring player settings.

2. Build and run your game.

  • Select Build and Run and name your project.
  • Create a new folder named “Builds” inside your project directory folder and save your project there.
  • Play your game to test it out, then if you want, rebuild it with different settings.

4. Build your game to WebGL

Building your game to WebGL lets you publish it on the web, making it accessible to players without them having to download any files.

To build your game to WebGL, follow these instructions:

1. Configure your build settings.

  • In Unity, select File > Build Settings, then select Add Open Scenes to add your scene.
  • Select Player Settings and adjust any settings you want, including making it windowed, resizable, and whether or not you want to enable the Display Resolution dialog. For more information, check out the documentation on configuring player settings.

2. Follow the steps in the tutorial Create and publish a WebGL build to create your WebGL build. The WebGL Publisher will automatically upload your project to Unity Play.

If you want, upload your game to a game sharing site like itch.io.

5. Consider your next steps with Unity

After you’ve finished your project and passed the exam, what will you do next? Consider some of the options below:

Solidify your programming fundamentals

If you are not already confident with your programming, it is recommended that you start with the Junior Programmer Pathway, which will give you the foundational skills needed to jump-start any future C# development with Unity.

Consider AR or VR development

You’ve made one game, but have only really focused on the desktop platform. Consider expanding your knowledge into extended reality (XR). Unity also has a VR Development Pathway and an AR Development Pathway that will help you get started.

Continue with more game development

If you want to continue down the games path, Unity Learn has a wide range of games-based learning content, including the following:

6. Submission - Share your project

If you have continued development on your game from this course, or anything else you're working on, we would love to see what you've created!

Please take a screenshot of your project or do a screen-recording walking us through it, then post it here to share what you’ve made. You can take screenshots within the Unity Editor or try to capture footage from the published game.

We highly recommend that you comment on at least one other creator's submission. What do you like about the project? What would be a cool new feature they might consider adding?

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Submission Gallery

zombie in the paradise

zombie in the paradise

ball needs to escape from the zombie

H
HemanthGameDev
0
0
Trash Panda Panic

Trash Panda Panic

Originally built through the Unity Learn Game Development Pathway as a 3D rollerball game but everything changed the moment I found a raccoon model in the GameDev Assets pack. One look and the whole concept shifted: out went the rolling ball, in came a trash-loving raccoon on a mission. Guide your raccoon through a maze, scavenging trash before a relentless enemy catches up. Race against the clock, choose your difficulty, and see if you can claim a spot on the leaderboard. Features: Full 3D maze exploration with a custom character controller Dynamic music that shifts into a chase theme when the enemy closes in Three difficulty settings, each with its own leaderboard Local top-5 leaderboards with name entry for high scores Huge thanks to GWriterStudio, Palmov Island, and Awesome Dog Mocap for their free assets on the Asset Store, which helped bring this game to life.

A
aprg
22
0
Cubebound

Cubebound

Guide a tumbling cube across an endless course in the clouds! Jump gaps, smash boxes, collect coins, grab power-ups, unlock skins, and chase your best distance in my first solo Unity game.

K
Khlerik
22
0
Night Escape

Night Escape

You are a self-aware GameObject trapped inside the Game Engine. Use your light to reveal hidden paths through a world of illusions and race against time before you're consumed by the engine forever.

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E_Sign_Studio
24
0
Lost in Space

Lost in Space

Last training shot

I
iaroslavich39
69
0
finale project

finale project

finale projec

V
vaishnavr1234567890
136
0