Module 2 Assessment

Quiz

Intermediate

+0 XP

Unity Technologies

Module 2 Assessment thumbnail

This module covers more complex VFX Graphs that simulate higher amounts of particles with physics

Question 1

Which of these can you use to manipulate properties of a particle with horizontal logic?

Select only one

Question 2

Objects off screen will not be included in the depth buffer.

Select only one

Question 3

Which context can receive information from a GPUEvent context?

Select only one

Question 4

A “Lit” particle output means that particles will be affected by scene lighting.

Select only one

Question 5

Using a Set Size Over Life block will overwrite a particle’s size over its lifetime.

Select only one

Question 6

Which orient mode should you use if you want your particles to constantly be facing the camera’s plane?

Select only one

Question 7

By default, a particle will die when it collides with an object in the depth buffer.

Select only one

Question 8

In which window can you create exposed properties?

Select only one

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