mission
Audio
Learn how to implement audio in Unity by creating a soundscape for a scene containing ambient audio effects, event-triggered sounds, and special sound effects.
4h 10m
What you will learn
Audio is one of the most overlooked aspects of interactive development, but it’s also one of the first things that can disrupt a user’s immersion if it’s done poorly — or worse, completely forgotten about.
In this mission, you will learn how to implement audio effects in Unity by creating a soundscape for an outdoor scene. You’ll create ambient audio effects, trigger sounds with events, and modify sounds with special effects.
By the end of this mission, you’ll be able to:
- Implement audio in Unity
- Produce customized results by correctly configuring audio in a scene
- Create interactive experiences by synthesizing audio experience design principles
- Refine existing audio in a Unity project
- Solve accessibility challenges in an audio design
Skills you will learn
Additional XP earned by completing the unit
+600