
Finalize your project
Exercise
Beginner
+60XP
2h
Unity Technologies
After all your effort and learning, you've reached the final stage of the pathway. In this tutorial, you'll give your game the finishing touches, build it for different platforms, and consider your next steps in Unity game development.
1. Overview
Congratulations on making it to the final tutorial in this pathway!
You've journeyed through the world of game development, learned new skills, conquered challenges, and brought your game concept to life. This is a significant achievement and a testament to your hard work and dedication.
In this last tutorial, you'll finalize your personal game project by adding any remaining unique gameplay elements. Then, you’ll build your game to macOS, Windows, or WebGL. Finally, you’ll explore your future development options and share your creation with others.
2. Continue working on your personal project
There are probably parts of your GDD, especially in the Future Features section, that you haven't had time to work on yet.
Depending on your schedule, now is the time to take it to the next level — you can spend anywhere from a few more hours to a few more months or even years on this project!
You'll have a chance to submit screenshots, videos, or links to your project at the end of this tutorial.
Example project
As an example of how you might take your game to the next level, here’s the basic finished project that was shown throughout the course about the crab chasing the beach ball.
And here's an example of what it might look like with a unique gameplay element added in. In the case of this specific game, there’s a rising tide that comes in every once in a while, forcing the player to seek high ground. If the ball gets caught in the water, it slows the player down, making them more vulnerable to the crab’s attacks.
3. Build your game to Windows or macOS
Building your game instead of keeping it in Unity allows you to create a standalone version that others can play without the need for the Unity Editor.
Publish your project now. If you’re not sure how to build your game and publish it to Unity Play, you can follow the Publish on Unity Play tutorial.
4. Consider your next steps with Unity
After you’ve finished your project and maybe even passed the exam, what will you do next? Consider some of the options below:
Solidify your programming fundamentals
If you’re not already confident with your programming, it’s recommended that you start with the Junior Programmer pathway, which will give you the foundational skills needed to jump-start any future C# development with Unity.
Consider AR or VR development
You’ve made one game, but have only really focused on the desktop platform. Consider expanding your knowledge into extended reality (XR). Unity also has a VR development pathway and an AR development pathway that will help you get started.
Continue with more game development
If you want to continue down the games path, Unity Learn has a wide range of games-based learning content, including the following:
5. Submission - Share your project
If you’ve continued development on your game from this course, or anything else you're working on, we’d love to see what you've created!
You can publish your game on Unity Play and share the link here. You can also check out other Unity learners’ submissions below. We highly recommend commenting on at least one other creator’s submission. What do you like about their project? What cool new feature could they consider adding?
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Submission Gallery
Interactive Architectural Rendering — Crack the Safe
Interactive Architectural Simulation – Full Version An interactive architectural walkthrough built in Unity 6 URP, combining environment design, dynamic cameras, and a gallery of interactive objects. Explore the interior and exterior of a house, then solve a hidden challenge: find 4 digits scattered across the scene to unlock a safe box. Features: Third-person controller with stair climbing/descending (custom Mixamo animation fix) Cinemachine camera with First/Third-person toggle (C key) and a render-texture mirror Raycast-based interaction system: toggle TVs, open doors, and trigger animations Gallery space featuring Ellen, a Mixamo character who counts to five when her belt knob is pushed Unity's Volvo car with 5 openable doors, 2 hiding safe combination digits Safe box with UI-driven keypad (cursor unlocks on approach) Custom water refraction/diffraction shader, volumetric clouds, and wind-responsive foliage (TTFEL) Dynamic day/night cycle, baked + real-time lighting, tag-based footstep audio, and ambient 3D sound Controls: WASD / Arrows – Move | Shift – Run | Space – Jump Mouse – Look around | C – Toggle First/Third-person view Left Click – Interact with highlighted objects (doors, TV, Ellen's knob) Approach the safe box to unlock the cursor and use the on-screen keypad Built for both Windows standalone and WebGPU/WebGL web builds. Some effects (fire VFX, foliage, clouds, water refraction) are scaled back or replaced on web due to platform limitations, with automatic WebGPU→WebGL fallback.
Roll-a-ball: Chrain, Chase, Collect
My iteration of roll-a-ball game at the end of the UCA: Game Developer - Certification Prep Course.
zombie in the paradise
ball needs to escape from the zombie
Trash Panda Panic
Originally built through the Unity Learn Game Development Pathway as a 3D rollerball game but everything changed the moment I found a raccoon model in the GameDev Assets pack. One look and the whole concept shifted: out went the rolling ball, in came a trash-loving raccoon on a mission. Guide your raccoon through a maze, scavenging trash before a relentless enemy catches up. Race against the clock, choose your difficulty, and see if you can claim a spot on the leaderboard. Features: Full 3D maze exploration with a custom character controller Dynamic music that shifts into a chase theme when the enemy closes in Three difficulty settings, each with its own leaderboard Local top-5 leaderboards with name entry for high scores Huge thanks to GWriterStudio, Palmov Island, and Awesome Dog Mocap for their free assets on the Asset Store, which helped bring this game to life.
Cubebound
Turned rollaball into an endless runner which turned into this. Guide a tumbling cube across an endless course in the clouds! Jump gaps, smash boxes, collect coins, grab power-ups, unlock skins, and chase your best distance in my first solo Unity game.
Night Escape
You are a self-aware GameObject trapped inside the Game Engine. Use your light to reveal hidden paths through a world of illusions and race against time before you're consumed by the engine forever.