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Lesson 6.3 - Sharing your Projects
Exercise
Beginner
+10XP
30 mins
Unity Technologies

Overview:
In this lesson, you will learn how to build your projects so that they’re playable outside of the Unity interface. First, you will install the necessary export modules to be able to publish your projects. After that, you will build your project as a standalone app to be played on Mac or PC computers. Finally, you will export your project for WebGL and even upload it to a game sharing site so that you can send it to your friends and family.
Project Outcome:
Your project will be exported and playable as a standalone app on Mac/PC or for embedding online.
1. Install export Modules
Before we can export our projects, we need to add the “Export Modules” that will allow us to export for particular platforms:
1. Open Unity Hub and navigate to the Installs Tab
2. On the Unity version you’ve been using in the course, select the gear icon, then select Add Modules.
3. Select Web Build Support, and either Mac or Windows build support, then click Done and wait for the installation to complete.
2. Build your game for Mac or Windows
Now that we have the export modules installed, we can put them to use and export one of our projects:
- Open the project you would like to build (could be a prototype or your personal project)
- In Unity, click File > Build Settings, then click Add Open Scenes to add your scene
- Click Player Settings and adjust any settings you want, including making it “Windowed”, “Resizable”, and whether or not you want to enable the “Display Resolution Dialog”.
For more information, check out the documentation on configuring player settings. - Select Build or Build and Run, name your project, and save it inside a new folder inside your Create with Code folder called “Builds”
- Play your game to test it out, then if you want, rebuild it with different settings
3. Build your game for WebGL
Since it is pretty hard to distribute your games on Mac or Windows, it’s a good idea to make your projects available online by building for WebGL:
1. Reopen the Build Settings menu, select WebGL, then click Switch Platform.
Note: you will only be able to do this if you have installed the WebGL Build Support export module.
2. Click Build, then save in your “Builds” folder with “ - WebGL” in the name.
3. Right-click on your WebGL build folder and Compress/Zip it into a .zip file.
4. If you want, upload it to a game sharing site like Unity Play or itch.io.
4. Share your project
If you feel proud of the project you made and you want to share it, you can share screenshots of the game or upload a link so other learners can experience what you’ve made. You can also check out other Unity learners’ submissions below.
1. If you uploaded your game to Unity Play, locate the Unity Play link for your published project.
2. If you have not published your project, capture screenshots or recordings of your project from the Editor.
3. Add a submission title and description below. Be sure to include the screenshots and video recording. If you have a Unity Play link or any additional details about your process or project, you can include them in the description as well.
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5. Lesson Recap
New Concepts and Skills
- Installing export modules
- Building for Mac/PC
- Building for WebGL/HTML
Complete this Tutorial
Submission Gallery
Balloon Game
En este juego tendrás que conseguir monedas y volar intentando no chocar contra las bombas
BallOverRun
You have to protect your ball agains enemy balls
Smashit
I have created a game in which random object thrown up and we have to smash them by clicking on them one by one but there are good objects and bad objects.
SumoBall
Sumo Ball You're dark ball. Stay on the pillar, dodge and knock the light balls off the edges. Left/Right - Rotate Up/Down - move away or towards the camera Stars are power ups. Don't fall off. https://play.unity.com/en/games/c425369c-ecbc-4b48-a3e1-8bef44a97866/sumoball-prototype-4
Sphere at War
My first game! Play it here: https://thespaghettiboy.itch.io/sphere-at-war
Platformer 3D
Start of a platformer game in 3D