Implementing a Fighter Cinematic

Project
Intermediate
+60 XP
5 Hours25 Mins
Overview
Live
Summary
In the third episode of Unity's Prototyping series, we’ll show you an overview of how we used some Unity features to build a cinematic just like in many popular fighting games! Once you watch the video you can use the companion tutorials to learn more about how to use the Unity features used to create this prototype. There's also an option to submit a prototype of your own!!
Project Objective
By the end of this project you will become comfortable with the following Unity features:
  • Timeline
  • Cinemachine
  • Post-processing Volumes
  • Particle Systems
Language
English
Also included in
Overview Video