Roll-a-Ball: First Unity Project
I've seen a lot of people share their Roll-A-Ball game project and I've noticed that most of them improve the original project a lot, like adding a menu, giving the player the option to reset the game, or just deleting the AI enemy and making a puzzle game. All these ideas are really nice and they make you learn more about coding etc., so I've made my game a little bit different from the original game project. I didn't go away from the original idea of the game because I really like the idea of adding an enemy that chases the player and that's also why I chose this project to start my studies about C# and the Unity engine. I had some problems with some parts of the tutorials, but that's normal because I'm still getting familiar with the engine, so I rated this project very well and I hope my experience with Unity will be as good as the experience I had with this project. Play my game on Unity Play: https://play.unity.com/en/games/9dfe288a-69cc-4338-b3c3-6eb3a4d8e8b4/roll-a-ball