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The Mathematics of AI

Project
Intermediate
2 Hours10 Mins
Overview
Details
Summary
In this project, you will learn about the fundamental mathematics used in moving characters around in a game environment. You will follow along as geometry and trigonometry is used to develop methods that move and turn game characters. With these techniques you'll put together an auto-navigating character that represents the basis of the simple artificial intelligence used in developing non-player characters. In doing this you will discover the mathematics behind some of Unity's most used Vector and Angle manipulating methods.
Recommended Unity versions
2019.1 and Above
Topics we'll cover
Language
English