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The Mathematics of AI

Project
Intermediate
2 Hours10 Mins
Overview
Details
Your progress
Summary
In this project, you will learn about the fundamental mathematics used in moving characters around in a game environment. You will follow along as geometry and trigonometry is used to develop methods that move and turn game characters. With these techniques you'll put together an auto-navigating character that represents the basis of the simple artificial intelligence used in developing non-player characters. In doing this you will discover the mathematics behind some of Unity's most used Vector and Angle manipulating methods.
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Last updated: January 30, 2020
2019.3
2019.2
2019.1
Topics we'll cover
Language
English
Project
The Mathematics of AI