In this project, you will be introduced to some of the fundamental principles in the field of physics and how they are used to move objects around in the game environment. The relationships between time, velocity and acceleration will be investigated and then applied in the creation of an automated shooting tank that calculates the angle of it's turret based on parabolic mathematics and the position of an enemy.
Project Objective
Discuss how time can differ in game loops and how the difference can be adjusted.
Explain the differences between speed, velocity and acceleration.
Develop an AI that can shoot with parabolic projectile motion using the enemy's distance to adjust it's angle of aim.