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The Physics of AI

Project
Intermediate
1 Hour25 Mins
Overview
Details
Your progress
Summary
In this project, you will be introduced to some of the fundamental principles in the field of physics and how they are used to move objects around in the game environment. The relationships between time, velocity and acceleration will be investigated and then applied in the creation of an automated shooting tank that calculates the angle of it's turret based on parabolic mathematics and the position of an enemy.
Recommended Unity versions
2019.1 and Above
Topics we'll cover
Industry
Language
English