Interactive Animation System using a Unified Animator Controller
This project successfully implements an interactive animation system in Unity, using a single, shared Animator Controller for all characters and objects.
The system meets all requirements by utilizing two distinct C# scripts for keystroke control:
5 Keyframed Animations: Created for geometric objects/fruits (e.g., spin, slide, color change).
3 Asset Store Animations: Imported for the Red Character (Walk, Run, Jump) and configured as a Humanoid rig.
Keystroke Control: All animations are triggered via keys, ensuring full interactivity (Dancers: Q, W, E; Red Character: A, S, D; Keyframes: R, T, Y, etc.).
Note: All external animation assets were sourced from the Unity Asset Store, and credits have been included within the project documentation.