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Roll a Ball Gameplay
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This is a 3D ball-rolling game developed using Unity. The player controls a rolling ball using keyboard inputs and navigates the environment to collect scattered pickup items while avoiding a moving enemy. Each pickup increases the score displayed on the screen. Once all required pickups are collected, the player successfully completes the level and progresses to the next scene.

An enemy continuously patrols the area and chases the player. If the enemy collides with the player, the game ends and a lose alert is displayed with an option to try again or return to the main menu. The game uses Unity’s Rigidbody physics, colliders, and Input System to create smooth movement and realistic interactions. A simple UI system is implemented to show score updates and game state feedback, providing a clear and engaging gameplay experience.
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