Add furniture to the kid’s room

Tutorial

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foundational

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+10XP

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20 mins

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(10907)

Unity Technologies

Add furniture to the kid’s room

Open the bedroom scene and furnish it with various items to personalize the space.

Languages available:

1. Mission overview


In this tutorial series, you'll explore Unity's capabilities by designing a kid's bedroom scene with dynamic elements like a bouncing ball and a tower of blocks.

You'll learn new skills in 3D navigation, object customization, and using Unity's physics system. You’ll also create prefabs, adjust lighting, and capture your scene with a camera.

This foundational knowledge is vital to creating any type of Unity project.


2. Tutorial overview


In this first tutorial, you’ll fill an empty room with furniture, designing it the way you want.


3. Open the 3D Scene


To begin, you’ll open the empty 3D scene where you'll design a kid’s room from scratch. To start, this scene will only contain the ground and the sky — it’ll be up to you to add everything else.


Instructions


In the Project window, navigate to _Unity Essentials > Scenes and double-click 2_KidsRoom_3D_Scene to open it.

You'll see a big empty white ground object in front of a blue sky in the Scene view.

Don’t worry if your view of the scene doesn’t match the view in the example!


4. Drag the bedroom prefab into the scene


Now, you'll add the main structure of the bedroom using a prefab.

Prefabs are pre-fabricated assets that you can reuse across your project. In this project we’ve provided you with a whole bunch of prefabs that are ready to use as you design this world, including a prefab of the actual room with the walls, floor, and windows.


Instructions


1. In the Project window, go to _Unity Essentials > Prefabs > Rooms.

2. Click and drag the 01_Bedroom prefab onto the center of the ground in the Scene view.

Important: If you accidentally double-click 01_Bedroom, you'll see a close-up of the prefab in the Scene view. Just click on the small back arrow at the top of the Hierarchy window to return to the main scene.

3. Once the bedroom is in the scene, use your Frame, Orbit, Zoom skills to get a good view of the empty room:


  • Use F to frame in on the bedroom.

  • Hold Alt (macOS: Option), and left-click and drag with your mouse to orbit around the room.

  • Zoom with the scroll wheel or trackpad to get to a good distance.

5. Position the bedroom at the origin


For consistency and ease of design, you'll position the bedroom at the exact origin — or center — of the scene, using the Transform component.

Every single object in your scene has a Transform component, which allows you to control the object’s position, rotation, and scale.

The origin of a scene is position 0, 0, 0 on the X-, Y-, and Z-axes.


Instructions


1. In the Hierarchy window, select the 01_Bedroom GameObject.

2. Go to the Inspector window and set the Position values in the Transform component to X = 0, Y = 0, and Z = 0.

Note: Remember to save your scene regularly with Ctrl+S (macOS: Cmd+S).


6. Add a bed to the bedroom


Next, you'll add a bed against the left wall of the room. The bed will be a central piece of furniture around which other items will be arranged.

There are many bed prefabs to choose from, so you’ll want to browse the options using the Preview window at the bottom of the Inspector window before you drag one into your scene.


Instructions


1. Navigate to _Unity Essentials > Prefabs > Bedroom and select each of the beds to preview them at the bottom of the Inspector window.

2. Drag a bed prefab into your scene, then use the Move and Rotate tools to position it with its back against the left wall.

Important: Don't double-click the bed prefabs in the Project window — just single-click them to preview them.

Tip: You can always undo any unwanted edits with Ctrl+Z (macOS: Cmd+Z).


7. Decorate with more furniture


Personalize your bedroom by adding some more furniture. Use your own design sense to arrange items like nightstands, dressers, and chests.


Instructions


1. From _Unity Essentials > Prefabs > Bedroom, drag furniture items into your scene, then move and rotate them to your liking.

Tip: Frame and orbit around newly placed objects to make sure they’re actually located where you think they are.

2. At a minimum, add a rug and one other piece of furniture. A rocking horse and basketball net might also be fun, since this is a kid’s room after all.

Important: Leave one corner of the room empty so you have a place to put your block tower.

Note: Remember to save your scene regularly with Ctrl+S (macOS: Cmd+S).


8. Review and proceed to the next tutorial

Congratulations on completing the first steps on this room! You've successfully opened a 3D scene, added and positioned a bedroom prefab, and personalized the space with furniture.

Here are some of the things you learned how to do along the way:


  • Add an instance of a prefab to a scene by dragging the prefab from the Project window.

  • Use the Transform component to position a GameObject.

Instructions


Proceed to the next tutorial where you'll make a ball bounce off a ramp toward the corner of the room.


Complete this tutorial