Apply cameras to your guided project
Tutorial
·
Beginner
·
+10XP
·
60 mins
·
Unity Technologies

Now it’s time to apply what you have learned about cameras to your guided project!
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1. Overview
Last time, you added some additional flair to your guided project scene with visual effects.
Cameras allow you to control what the user sees and how they experience your scene.
In this tutorial, you’ll add new cameras to your guided project.
2. Review the design document requirements
Before you resume work on your project, remind yourself of the project requirements specific to cameras:
1. Open the design document for the project you selected:
2. In the Project Specifications section of the design document, locate the cameras requirements.
3. Apply what you learned in your project
In the following steps, you’ll find some project-specific considerations and hints. Go to the section that is relevant to your selected project:
- Alien video game shop → Step 4
- Beachside town → Step 5
- Architectural rendering → Step 6
4. Alien video games shop requirements
Later on, you will add a user interface that allows users to cycle between different cameras. Set up cameras for:
- A wide angle shot that captures the entire store.
- A mid-range shot that focuses on the alien.
- A close-up shot that features a video game.

5. Beachside town requirements
Later on, you will add a user interface that allows users to cycle between different cameras. Set up cameras for:
- A wide angle shot that captures the scene.
- A mid-range shot that features a store-front.
- A close-up shot that focuses on a pedestrian.
Tip: Try switching to and positioning an orthographic camera and see how it changes the feel of the scene!

6. Architectural rendering requirements
Later on, you will add a user interface that allows users to cycle between different cameras. Set up cameras for:
- A wide angle shot that captures the whole interior.
- A mid-range shot that features a piece of furniture or a character.
- A close-up of a painting or sculpture.

7. Next steps
Congratulations! You’ve completed the Cameras mission. Next, you’ll learn about post-processing and then apply this new knowledge to your own project.