Audio Reverb Zones add soundscape realism to your Scene by controlling how a 3D environment’s space may affect the qualities of sound reverberating or echoing off of surfaces. Consider a game character’s footsteps. The sound effect of the footsteps would vary depending on the environment. Audio resonating in an open spacious environment has properties of sound that will change upon entering an enclosed corridor. Audio Reverb Zones address these types of changing sound environments.