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Baking Texture Maps in 3dsMax for Unity

Tutorial
Intermediate
30 Mins
Overview
Details
Summary
You can bring a lot of detail to your GameObjects by using precomputed textures to provide normal mapping and ambient occlusion. These maps help make a scene more realistic. With 3dsMax, the process of creating normal and Ambient Occlusion (AO) maps is quite straightforward.
Select your Unity version
Last updated: October 31, 2019
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
Topics we'll cover
Language
English
Tutorial
Baking Texture Maps in 3dsMax for Unity
0
Baking Texture Maps in 3dsMax for Unity