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Baking Texture Maps in 3dsMax for Unity

Tutorial
Intermediate
+10 XP
30 Mins
(13)
Overview
Summary
You can bring a lot of detail to your GameObjects by using precomputed textures to provide normal mapping and ambient occlusion. These maps help make a scene more realistic. With 3dsMax, the process of creating normal and Ambient Occlusion (AO) maps is quite straightforward.
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Last updated: January 11, 2021
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Baking Texture Maps in 3dsMax for Unity