Premium
Baking texture maps in 3dsMax for Unity
Tutorial
Intermediate
30 Mins
Overview
Overview
Summary
You can bring a lot of detail to your GameObjects by using precomputed textures to provide normal mapping and ambient occlusion. These maps help make a scene more realistic. With 3dsMax, the process of creating normal and Ambient Occlusion (AO) maps is quite straightforward.
Topics we'll cover
Language
English
Recommended Unity Versions
2018 and Above
Tutorial
Baking texture maps in 3dsMax for Unity