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Baking Texture Maps in 3dsMax for Unity

Tutorial
Intermediate
+10 XP
30 Mins
Overview
Live
Summary
You can bring a lot of detail to your GameObjects by using precomputed textures to provide normal mapping and ambient occlusion. These maps help make a scene more realistic. With 3dsMax, the process of creating normal and Ambient Occlusion (AO) maps is quite straightforward.
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Last updated: January 10, 2021
2019.4
2019.3
2019.2
2019.1
2018.4
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2018.1
Language
English
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Baking Texture Maps in 3dsMax for Unity