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Baking Texture Maps in 3dsMax for Unity
Tutorial
Intermediate
30 Mins
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Summary
You can bring a lot of detail to your GameObjects by using precomputed textures to provide normal mapping and ambient occlusion. These maps help make a scene more realistic. With 3dsMax, the process of creating normal and Ambient Occlusion (AO) maps is quite straightforward.
Recommended Unity versions
2018 and Above
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Language
English
Tutorial
Baking Texture Maps in 3dsMax for Unity