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    ビジュアルスクリプトによるプログラミングの基礎
Unity Version: 2021.1
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Steps
  • 1 概要
  • 2 解決したい課題:レンダリング速度のばらつき
  • 3 新しいグラフの追加
  • 4 回転速度の取得
  • 5 Time ユニットの追加
  • 6 Multiply ユニットの追加
  • 7 算出した値を適用する
  • 8 フローを分岐させる
  • 9 Vector3 を用いた位置変更
  • 10 Switch
  • 11 次は何をするの?
  • You finished!

Unity Version 2021.1

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