Ch 12 - Navigation & Pathfinding - Option B [TEST]

Tutorial

·

Beginner

·

+60XP

·

60 mins

·

Unity Technologies

Ch 12 - Navigation & Pathfinding - Option B [TEST]

In this tutorial, you'll learn about Navigation and Pathfinding

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1. Before you begin

1. Open the Associate Game Dev project:


  • Make sure to have the Associate Game Dev Unity project open and ready to go

2. Open the Build scene for this chapter:


  • In the Project window, go to 12 - Navigation and Pathfinding > Scenes, then open the 12-Navigation_And_Pathfinding-Build scene.


2. Describing a NavMesh

Watch the video



Now you try


Use the guidance in the video above to bake a nav mesh into the scene.



3. Defining a NavMesh Agent

Watch the video



Now you try


Use the guidance in the video above to turn the Zombear into a NavMesh Agent and have him follow the player around the scene.



NOTE - gif will be replaced by silent video - just for demo purposes


4. Describing a NavMesh Obstacle

Watch the video



Now you try


Use the guidance in the video above to add a moving obstacle into the scene and make it into a Nav Mesh Obstacle.



NOTE - gif will be replaced by silent video - just for demo purposes


5. Review

Watch the video



Complete this tutorial