Ch 12 - Navigation & Pathfinding - Option B [TEST]
Tutorial
·
Beginner
·
+60XP
·
60 mins
·
Unity Technologies
![Ch 12 - Navigation & Pathfinding - Option B [TEST]](/_next/image?url=https%3A%2F%2Fconnect-mediagw.unity.com%2Fh1%2F20230411%2Flearn%2Fimages%2F4248bd9f-88e9-4930-a651-0d514d8c9670_navigation_B.png&w=3840&q=75)
In this tutorial, you'll learn about Navigation and Pathfinding
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1. Before you begin
1. Open the Associate Game Dev project:
- Make sure to have the Associate Game Dev Unity project open and ready to go
2. Open the Build scene for this chapter:
- In the Project window, go to 12 - Navigation and Pathfinding > Scenes, then open the 12-Navigation_And_Pathfinding-Build scene.

2. Describing a NavMesh
Watch the video
Now you try
Use the guidance in the video above to bake a nav mesh into the scene.

3. Defining a NavMesh Agent
Watch the video
Now you try
Use the guidance in the video above to turn the Zombear into a NavMesh Agent and have him follow the player around the scene.

NOTE - gif will be replaced by silent video - just for demo purposes
4. Describing a NavMesh Obstacle
Watch the video
Now you try
Use the guidance in the video above to add a moving obstacle into the scene and make it into a Nav Mesh Obstacle.

NOTE - gif will be replaced by silent video - just for demo purposes
5. Review
Watch the video