Challenge: Configure Lights, Materials, and Post Processing to your project
Tutorial
·
Beginner
·
+0XP
·
15 mins
·
(60)
Unity Technologies

The goals of this exercise is to setup lights, configure materials, and customize the look and feel of your scene using Post Processing. For this challenge, you will:
- Add and configure HDRP Lights
- Add and configure HDRP Materials
- Add and configure HDRP Post Processing
Materials
Languages available:
1. Lighting
- Add a spot light to the front of the Tram Car

Figure 01: Adding a Spot Light to the Tram Car
- Add a spot light to the ceiling lights

Figure 02: Adding a Spot Light to the ceiling
- Add a Tube Light to the Light above the doors

Figure 03: Adding a Tube Light above the doors
2. Materials
- Enhance the glass material using HDRP’s Lit Shader

Figure 04: Manipulating the HDRP Lit Shader
3. Post Processing

Figure 05: Post Processing settings
- Add Depth of Field
- Add Tonemapping
- Add Vignette
- Add White Balance