Challenge: Configure Lights, Materials, and Post Processing to your project

Tutorial

·

Beginner

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+0XP

·

15 mins

·

(60)

Unity Technologies

Challenge: Configure Lights, Materials, and Post Processing to your project

The goals of this exercise is to setup lights, configure materials, and customize the look and feel of your scene using Post Processing. For this challenge, you will:

  • Add and configure HDRP Lights
  • Add and configure HDRP Materials
  • Add and configure HDRP Post Processing

Languages available:

1. Lighting

  • Add a spot light to the front of the Tram Car
Figure 01: Adding a Spot Light to the Tram Car

Figure 01: Adding a Spot Light to the Tram Car

  • Add a spot light to the ceiling lights
Figure 02: Adding a Spot Light to the ceiling

Figure 02: Adding a Spot Light to the ceiling

  • Add a Tube Light to the Light above the doors
Figure 03: Adding a Tube Light above the doors

Figure 03: Adding a Tube Light above the doors

2. Materials

  • Enhance the glass material using HDRP’s Lit Shader
Figure 04: Manipulating the HDRP Lit Shader

Figure 04: Manipulating the HDRP Lit Shader

3. Post Processing

Figure 05: Post Processing settings

Figure 05: Post Processing settings

  • Add Depth of Field
  • Add Tonemapping
  • Add Vignette
  • Add White Balance

Complete this tutorial