Challenge: Create LODs in Maya
Tutorial
·
intermediate
·
+10XP
·
25 mins
·
(12)
Unity Technologies

In this challenge, you will create LODs for the International Space Station model in Maya.
Steps:
- Export your prefab model from Unity into Maya using the FBX Exporter.
- Begin the LOD creation process.
- Configure the LOD Options.
- Set Reduction Percentage.
- Finish generating your LOD meshes.
- Already custom, pre-built LOD meshes? Skip mesh generation and group the objects together.
- Export LOD Group back into Unity.
- Add LOD functionality to the prefab.
- Specify which LOD object to use, and at which percentage / LOD threshold
- Bonus: create LODs with specific children subsets within the model
Languages available:
1. Export the ISS Model into Maya
- Set up the FBX Exporter
- Export the ISS Prefab with the FBX Exporter into Maya.

2. Create LOD meshes of your model in Maya
- Select the prefab in Maya in the outliner or main viewport
- From the main window, choose Edit > LOD (Level of Detail) > Generate LOD Meshes, and click the option box.
- Configure the LOD options
- Set the Reduction Percentage
- Finish generating the LODs by selecting “Generate”
- Test the LODs in the Outliner window: Window Menu > Outliner.

3. Export the LOD meshes back into Unity, and configure LOD Group
- Export Maya Scene by selecting File > Unity > Export.
- Select the prefab in the Hierarchy.
- Add an LOD Group component.
- Select one of the LOD thresholds.
- Add an LOD Renderer by dragging and dropping it under the LOD Group Meter, or click “Add” and find it in the search window.
- Drag each LOD into their corresponding percentage threshold
- How do you adjust the threshold percentage?
- Click and drag between each threshold to extend or minimize the corresponding thresholds.
