Pathways
LiveEducator Hub
  • Sidebar node image

    tutorial

    Challenge — Interactive UI Menus
Unity Version: 2019.3
Change
Steps
  • 1 Overview
  • 2 Part 1: Setting up the Home Screen
  • 3 Replace the Main Camera with a VR-Ready Camera
  • 4 Add the Vive UI Laser Pointer Script to Each Controller
  • 5 Add and Place Images
  • 6 Add a Canvas GameObject as a Child of Home Screen. Rename it Buttons.
  • 7 Align the Images into a grid
  • 8 Convert the Images to Buttons
  • 9 Add Icons to the Buttons
  • 10 Set up the UI Manager’s References
  • 11 Link Up the UI Buttons to the UI Manager and Their Respective Panels
  • 12 Convert the Bottom Home Icon to a Button
  • 13 Part 2: Setting Up the Home Screen
  • 14 Add the UI - Full Prefab to the Scene
  • 15 Re-establish the UI Manager’s Panel References
  • 16 Environment Swap: Set up the Environment Manager
  • 17 Set the Environment Manager Reference
  • 18 Set up the Lighting Manager
  • 19 Controlling Light Intensity
  • 20 Set up the Material Manager
  • 21 Linking Up the Material Toggles
  • 22 Set up the Car Rotate Manager
  • 23 Assigning the Rotation Manager
  • 24 Adding the Button Extender Script
  • 25 Key Takeaways
  • You finished!

Unity Version 2019.3

Other versions available

Don’t have a compatible version?

Install a new version from the Unity Hub

Continue
Language
Social
Learning
  • Pathways
  • Courses
  • Projects
  • Tutorials
  • Educator Hub
Live
  • Live Sessions
  • Previously recorded
Education Plans
  • Students
  • Educators
  • Institutions
  • Certifications
Resources
  • Unity Asset Store
  • Community
  • Documentation
  • Unity FAQ
  • Learn FAQ
Unity
  • Unity.com
  • Newsletter
  • Blog
  • Events
  • Unity Play
Copyright © 2025 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.