Challenge: Your own soundscape

Exercise

Beginner

+60XP

45m

Unity Technologies

Challenge: Your own soundscape

In this final challenge, you’ll take everything that you learned and create a soundscape for a new environment.

By the end of this tutorial, you'll be able to demonstrate your new skills in audio.

Languages available:

1. Overview

In this project, you created a complete soundscape for a waterfall environment. In doing so, you learned about the key features of an Audio Source and how to configure both ambient and event based audio effects. You also further customized the scene by adding a reverb zone to create an echoing effect. In this final challenge, you’ll take everything that you’ve learned and create a soundscape for a new environment.

As you prepare to create your own soundscape, let’s hear from our creators about some of the challenges you might encounter when designing audio for an experience:

2. Create your soundscape

1. In the Scenes folder, locate and open Audio_Indoor_Scene.

2. Explore the scene in Play mode.

3. Identify several items that you can add audio effects to. Remember that not all audio sources need to be visible.

4. Consider what kind of narrative you wish your soundscape to present to the user.

This base scene is just a starting point: you may add anything you like to the environment, but nothing can be removed! To complete this challenge, you must assess the environment and determine what kind of sound effects it should have, find those sound effects, and then apply them in Unity. As you work through the development process, remember:

  • What ambient sounds would make sense for this environment? Remember, even a silent room is rarely truly silent.
  • What objects in the environment would be making sounds?
  • What types of materials are the environment’s elements made of? Would they produce echoes? Would they absorb sounds?

Gather your audio effects, taking care to make note of the license type for each sound. Ideally, you should use audio that has a CC0 license, but if you need to credit the creators, you can keep a text file in your Unity project with all of the required credits listed. This can also be a good opportunity to create sound effects yourself!

Remember, Unity is capable of handling the following audio formats:

  • MPEG (for example, footsteps.mp3)
  • Ogg Vorbis (for example, footsteps.ogg)
  • WAV (for example, footsteps.wav)
  • AIFF (for example, footsteps.aiff)​​

You should expect to spend at least 40 minutes on this challenge.

3. Criteria

You’ll know you’re successful if you’ve met these criteria:

  • You’ve added no fewer than five audio effects.
  • You have sources representing ambient sounds.
  • You have audio sources representing direct objects in the scene.
  • You’ve added at least one special effect for an audio source.

4. Next steps

Congratulations! You have completed the learning required for Core Audio.

You have the core skills and knowledge for one of the primary creative domains within the Unity Engine.

Now you’re ready to apply these skills in other projects! We can’t wait to see what you make next.

Optional step

5. Submit your work

After you’ve fulfilled the requirements, please submit and share your project! Before you do though, make sure you’ve thoroughly tested it — or even better, ask a friend or family member to test it too.

Follow these instructions to submit your project:

1. Take a screenshot or screen recording of your project.

2. Add a submission title and description. Make sure to include the video recording. If you have additional details to share about your process or the project that you have created, you can share them in the description too.

3. Set who can view your submission:

  • Public: Anyone who views this tutorial.
  • Private: Just you.

4. Select Save and preview submission.

5. Check your submission preview and then complete the CAPTCHA test and select Submit and continue.

We highly recommend that you comment on at least one other creator's submission. Did they successfully complete the challenge? What do you like about the project? What would be a cool new feature they might consider adding?

Please login to submit

Complete this Tutorial

Submission Gallery

Museum with sounds

Museum with sounds

Got 4 sounds from freesound website and used the cave footsteps on player character. Sounds included lights humming, campfire, people talking outside, footsteps

P
PoLennard
70
0
Echoes of the Abandoned Museum — Immersive Audio Soundscape

Echoes of the Abandoned Museum — Immersive Audio Soundscape

For this Creative Core Audio project, I transformed the scene into an abandoned, post-apocalyptic museum that has been repurposed as a makeshift shelter. I used environmental audio to make the space feel eerie, empty, and lived-in. The soundscape includes a crackling campfire, humming light bulbs, tile-specific footsteps, randomly timed dripping water, and ominous ambient music. I also added reverb throughout the environment to give the museum a large, hollow quality and reinforce the feeling of exploring an abandoned interior. My goal was to use both ambient and object-based audio to tell part of the environment's story through sound alone.

A
ajoremengineering
86
0
Audio

Audio

Apply audio effects to my personal project, Basket Battle.

FM
Faez Mahmoudi
84
0
Audio

Audio

Exercise

H
huseyinsakarmrtez5cs
108
0
BBF's Gallery Audio Preview

BBF's Gallery Audio Preview

A preview of my main project during this path which will include every aspect of the Creative Core pathway. For this Audio challenge I added trees in the background (Asset by MysticForge) and you can hear birds and wind blowing through the leaves (by KVV_Audio). The firepit in the next original room has its audio source too (by KVV_Audio). Thanks for watching!

J
Jojo_Lewis
158
0
AudioChallenge

AudioChallenge

i used 5 sounds from freesound website

E
Einzelura
156
0