Creating Fireworks with VFX Graph and ShaderGraph - Recorded Learn Live Session
Tutorial
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intermediate
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+10XP
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45 mins
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(24)
Unity Technologies
Watch the recording of the Learn Live virtual session where a Unity Certified Instructor led learners through a series of mini-challenges to apply and configure some of the key VFX properties in Unity’s Visual FX Graph tool. Throughout the session you will:
- Create custom shapes and areas from position blocks for a specific use case.
- Configure blocks and shapes so that spawns can be initialized from within them.
- Create effect variances by combining multiple position blocks.
- Understand the role of GPU events compared with CPU events in VFX graph.
- Use GPU events to trigger events between systems.
- Create a fireworks display effect that utilizes GPU events.
- Explain the benefits of integrating Shader Graph with VFX Graph and how Shader Graph is used with VFX Graph in the VFX development pipeline.
- Connect the output of a Shader Graph to a VFX Graph.
- Modify Shader Graph properties on the fly to iterate on VFX .
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