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Diagnosing Performance Problems
Tutorial
·
intermediate
·
+10XP
·
40 mins
·
234
(95)
Unity Technologies
Summary
Languages available:
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English
English
1. The Profiler window
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2. The layout of the Profiler window
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3. Profilers
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4. Controls
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5. Recording profiling data from a game using the Profiler window
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6. Profiling inside the Unity Editor
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7. Profiling a development build of our game
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8. Windows, OSX, Linux, and WebGL
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9. Profiling a development build on iOS or Android
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10. Using the Profiler window to diagnose problems
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11. Diagnosing performance problems using the Profiler window
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12. Before we begin
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13. A brief introduction to performance in games
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14. Recording profiling data
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15. Record data from a development build of our game
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16. Analyzing profiling data
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17. The CPU usage profiler
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18. The Hierarchy view
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19. The Timeline view
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20. Other profilers
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21. Determining the cause of performance problems
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22. Rule out VSync
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23. Hiding VSync information in the CPU usage profiler
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24. Disregarding VSync information in the Hierarchy view
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25. Disabling VSync
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26. Rendering profiling
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27. Identifying if our game is GPU bound
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28. Identifying if our game is CPU bound
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29. Garbage Collection profiling
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30. Solving garbage collection problems
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31. Physics profiling
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32. Solving physics problems
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33. Slow scripts
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34. Solving slow script problems
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35. Other causes of performance problems
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