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    tutorial

    Enemies, Part 2: Dynamic Observers
Unity Version: 2020.3
Change
Steps
  • 1 Set Up the Ghost Prefab
  • 2 Animate the Ghost
  • 3 Add a Collider to the Ghost
  • 4 Add a Rigidbody Component to the Ghost GameObject
  • 5 Make the Ghost an Observer
  • 6 Set up a Nav Mesh Agent Component
  • 7 Create a New WaypointPatrol Script
  • 8 Set the Destination of the Nav Mesh Agent
  • 9 How Do Arrays Work?
  • 10 Add Additional Destinations
  • 11 Assign the Nav Mesh Agent Reference to the Ghost Prefab
  • 12 Place Ghosts in your Scene
  • 13 Create and Position the Ghost Waypoints
  • 14 Place Gargoyles in your Scene
  • 15 Clean Up the Hierarchy
  • 16 Summary
  • You finished!

Unity Version 2020.3

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