Flocking
Tutorial
·
intermediate
·
+0XP
·
50 mins
·
Unity Technologies
In this tutorial students will learn the about the three rules used for simulating flocking and begin setting up a project to create a flocking fish scene. Next, students will program their fish with more flocking mechanisms to get them to follow the simulated rules and keep them confined in a boundary. Finally, students will complete the flocking simulation and add obstacles to the fish tank.
Languages available:
1. Flocking Part 1
In this lecture students will learn how the flocking algorithm works and begin setting up a project to create a schooling fish simulation.
2. Flocking Part 2
In this lecture students will write a basic flocking algorithm to create a school of fish.
3. Flocking Part 3
In this lecture students will learn how to add a goal position to the flocking simulation.
4. Flocking Part 4
In this lecture students will learn how to keep the flocking fish within the confines of a bounding box so they can't swim off into infinity.