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    tutorial

    Get started with Netcode for GameObjects
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Steps
  • 1 Overview
  • 2 Before you begin
  • 3 Set up the NetworkManager component
  • 4 Create an object to spawn for each connected player
  • 5 Add your scene to the build
  • 6 Add remote procedure calls
  • 7 Test the RPCs
  • 8 Add a simple user interface
  • 9 Add basic player movement
  • 10 Add the HelloWorldPlayer.cs script to the Player prefab
  • 11 Create a build to test the functionality
  • 12 Add a NetworkTransform
  • 13 Summary and review
  • You finished!

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