Instantiate

Tutorial

·

Beginner

·

+10XP

·

5 mins

·

(1874)

Unity Technologies

Instantiate

How to use Instantiate to create clones of a Prefab during runtime.

This tutorial is included in the Beginner Scripting project.

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1. Instantiate

UsingInstantiate

using UnityEngine;
using System.Collections;

public class UsingInstantiate : MonoBehaviour
{
    public Rigidbody rocketPrefab;
    public Transform barrelEnd;
    
    
    void Update ()
    {
        if(Input.GetButtonDown("Fire1"))
        {
            Rigidbody rocketInstance;
            rocketInstance = Instantiate(rocketPrefab, barrelEnd.position, barrelEnd.rotation) as Rigidbody;
            rocketInstance.AddForce(barrelEnd.forward * 5000);
        }
    }
}

RocketDestruction

using UnityEngine;
using System.Collections;

public class RocketDestruction : MonoBehaviour
{
    void Start()
    {
        Destroy (gameObject, 1.5f);
    }
}

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