Project
Beginner Gameplay Scripting
Classes
Tutorial
Beginner
10 Mins
Unity Technologies
Overview
You have completed 0% of this Tutorial.
1.
Classes
Summary
How to use Classes to store and organise your information, and how to create constructors to work with parts of your class.
Language
English
Recommended Unity Versions
4
1.
Classes

SingleCharacterScript

using UnityEngine; using System.Collections; public class SingleCharacterScript : MonoBehaviour { public class Stuff { public int bullets; public int grenades; public int rockets; public Stuff(int bul, int gre, int roc) { bullets = bul; grenades = gre; rockets = roc; } } public Stuff myStuff = new Stuff(10, 7, 25); public float speed; public float turnSpeed; public Rigidbody bulletPrefab; public Transform firePosition; public float bulletSpeed; void Update () { Movement(); Shoot(); } void Movement () { float forwardMovement = Input.GetAxis("Vertical") * speed * Time.deltaTime; float turnMovement = Input.GetAxis("Horizontal") * turnSpeed * Time.deltaTime; transform.Translate(Vector3.forward * forwardMovement); transform.Rotate(Vector3.up * turnMovement); } void Shoot () { if(Input.GetButtonDown("Fire1") && myStuff.bullets > 0) { Rigidbody bulletInstance = Instantiate(bulletPrefab, firePosition.position, firePosition.rotation) as Rigidbody; bulletInstance.AddForce(firePosition.forward * bulletSpeed); myStuff.bullets--; } } }

Inventory

using UnityEngine; using System.Collections; public class Inventory : MonoBehaviour { public class Stuff { public int bullets; public int grenades; public int rockets; public float fuel; public Stuff(int bul, int gre, int roc) { bullets = bul; grenades = gre; rockets = roc; } public Stuff(int bul, float fu) { bullets = bul; fuel = fu; } // Constructor public Stuff () { bullets = 1; grenades = 1; rockets = 1; } } // Creating an Instance (an Object) of the Stuff class public Stuff myStuff = new Stuff(50, 5, 5); public Stuff myOtherStuff = new Stuff(50, 1.5f); void Start() { Debug.Log(myStuff.bullets); } }

MovementControls

using UnityEngine; using System.Collections; public class MovementControls : MonoBehaviour { public float speed; public float turnSpeed; void Update () { Movement(); } void Movement () { float forwardMovement = Input.GetAxis("Vertical") * speed * Time.deltaTime; float turnMovement = Input.GetAxis("Horizontal") * turnSpeed * Time.deltaTime; transform.Translate(Vector3.forward * forwardMovement); transform.Rotate(Vector3.up * turnMovement); } }

Shooting

using UnityEngine; using System.Collections; public class Shooting : MonoBehaviour { public Rigidbody bulletPrefab; public Transform firePosition; public float bulletSpeed; private Inventory inventory; void Awake () { inventory = GetComponent<Inventory>(); } void Update () { Shoot(); } void Shoot () { if(Input.GetButtonDown("Fire1") && inventory.myStuff.bullets > 0) { Rigidbody bulletInstance = Instantiate(bulletPrefab, firePosition.position, firePosition.rotation) as Rigidbody; bulletInstance.AddForce(firePosition.forward * bulletSpeed); inventory.myStuff.bullets--; } } }

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Tutorial
Beginner
5 Mins
Unity Technologies