Introduction to Object Pooling - 2019.3

Tutorial
Intermediate
+10 XP
20 Mins
Overview
Live
Summary
Object Pooling is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects. It is a good practice and design pattern to keep in mind to help relieve the processing power of the CPU to handle more important tasks and not become inundated by repetitive create and destroy calls. In this tutorial, you will learn to use Object Pooling to optimize your projects.
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Last updated: July 07, 2020
2019.3
Language
English
Introduction to Object Pooling - 2019.3